Running a texture through the normal map filter in photoshop doe's not constitute as a good normal baking procedure. You will need a 3d app to get the best normal maps. Theres plenty of free tools, Xnormal being one of the best, that can generate them. There baking their normal maps from 3ds max. To view the original version of this tutorial please visit this convenient link. yes, I know for any experienced user this probably was a guide that is insultingly easy, but you aren't who I was targeting to teach here ) Now I know that this was the most difficult thing you've probably ever done, but I hope that I made it a little bit easier. Step 9: Now load up the Spark Editor and you will notice that you texture is right there. If you are making a texture with a bump map then make sure to also specify it in the materials file. In the case of most official NS2 textures, their material file looks like this: Save the file.Īdditional Note: The material file is also where you define the bump map. Obviously replace (yourfoldername) and (yourfilenamehere) with your own values. Then open up this '.material' file in a text editor and add the following text: In the same folder that you placed your texture, create a file with the same name as your texture and make the extension '.material'. Step 8: Now you need to create a material file for it to be loaded by the Spark Editor. Notice I made the 'custom' folder which is really just for organizational purposes, it isn't required for the texture to be loaded. find where you saved your texture and move it into 'C:\Program Files\Natural Selection 2\ns2\materials\custom\'. Also notice there is an option for at the end if you have an Alpha (transparency) channel or not, make sure to pick the right one! There are other options here, but I'm not 100% certain of what they do, feel free to play around with them and see what they do, experimentation never hurt anyone :P. I suggest picking DXT5 as it is the format that UWE uses in their textures. dds file the quality will differ depending on which one you choose. DDS file we will be saving and while all versions are going to create a. The main thing we want to focus on here is the drop down box that currently says DXT1. Now here is an important little dialog box. Step 5: When you hit 'Save' this option box will appear. Step 4: Go to File -> Save As and save the file in the D3D/DDS format. This is obviously the hardest and most complex step, especially if you are dealing with Alpha textures and bump maps, but since this tutorial isn't on making the texture, I'm not going to get into that. (If you must go with a different size the image HAS to be a multiple of 4.) Step 2: Create a new document that measures 512x512. Step 1: Download nVidia's Plug-ins for Adobe Photoshop. Natural Selection 2's Spark EditorPhotoshopBasic Knowledge of Your ComputerIf you satisfy all of these you are ready to proceed! Nothing fancy is going on here and this tutorial is aimed for beginners who are just getting into the mapping game. Now with pretty pictures!This is a simple Step-by-Step guide to get your texture into the Spark Editor.
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